Skip to content
July 21, 2010 / WellnessGaming (TM)

Wellness: More than a new word for “Fitness”

When an entire culture is struggling with the population health outcomes of the high tech and sedentary habits we’ve acquired, it’s time to act. Literally! We are at a point in which about 80% of us have earned the label “inactive.”  Our daily life-demands, habits, social circles, friends, family and leisure choices often don’t include enough physical activity. 

Physical activity – the simple act of participating in more body-driven movement than we do right now – is the first step toward prevention of the conditions that diminish our quality of life. 

 More – that’s all we have to do.  The very same technology that glues us to our chairs, mobile devices, screens and such can be the same technology that changes our inactive culture. Games – the great ones that are compelling, even addictive, can be a critical piece in the solution puzzle.

Devices, interactive controllers, balance peripherals and step-driven computer game peripherals become more immersive and exciting every year.  We can easily add some great physical activity to our leisure gaming.  Will we?

For decades, since the evolution of “aerobics” in the 1970’s through the jogging craze of the 1980’s and the “latest and greatest” offerings at fitness clubs and gyms – as a culture we have resisted “fitness.”  The 20% who love to be active and flock to Zumba, Hula-hoop dance, treadmills, spin classes and boot camps continue on their healthy way.

The rest of the population has a different cultural norm. Our social connections too often encourage habits that don’t include enough physical activity.  The only way we can jumpstart a wellness revolution is if the access and options to the physical activity meet us where we live, work and play – and for gamers that is with great games!

This blog will be a growing story of games, game developers, active-controller developers, and gamers like YOU who want to add more physical activity to our collective lifestyle habits.  We’ll use every social networking and connecting tool we can. Our goal is to be an integral piece to a wellness culture.  Keeping even one person from developing a debilitating condition born of a sedentary lifestyle would be fantastic.  Making a productivity and quality of life difference for families, friend groups or other groups would be incredible.  Got games? Got ideas? Join the conversation.

Contact us to be a part of the conversation that includes creating a WellnessGaming collaborative organization that can WOW! the Casual Connect conference in 2011 – while creating a process that so many people so sorely need.

July 20, 2010 / WellnessGaming (TM)

Exergaming Drives Digital PA

Alasdair Thin write exergaming paper for wellness gaming

Alasdair Thin write exergaming paper for wellness gaming

Computer gaming, branded a major contributor to inactivity and obesity, is undergoing a radical rehabilitation as a healthy pastime thanks to new innovative Exergames. In a recent article “Exergames – A Digital Drive For Healthy Living,” solid research by Dr. Alasdair  G. Thin, Lecturer in Human Physiology at Heriot-Watt University prompted an insightful interview.

Thin’s White Paper entitled “Sports Wellness and Exergaming: Gaming4Life” has been published by WHI.

His report says: “Replacing the sedentary component of video game play with physical exertion while maintaining the game play elements is a very attractive proposition.”

It adds: “Exergaming and Sport Wellness in general have the potential to transform exercise that is tedious and discomforting into a form that is appealing.”  At HCD we understand how important it is to provide access, options and engagement for the least active and inactive among any target population.

Thin says that the preponderance of lifestyle factors underlying the major health problems facing the developed world today means that governments are by and large powerless to tackle these issues directly. They can only empower people to make the right lifestyle decisions. Again, this leads to the importance of Programming and destination or home options that are motivating in themsleves.

But Thin argues there has until very recently been a “gaping omission” in considering digital technology as a supportive environment for helping people to adopt a healthier lifestyle.

While improved technology to detect body movement coupled with improved game design will increase the level of calorie burn of Exergames evidence is emerging that they also deliver psychological and social benefits.

The White Paper was launched at a recent meeting of 60 of Scotland’s key individuals in the Wellness & Health and gaming industries in Scotland at the Centre for Excellence in Computer Games Education at Abertay University in Dundee. We congratulate Dr. Thin and look forward to more great stories coming from his work in the field of exergaming.

Computer gaming, branded a major contributor to inactivity and obesity, is undergoing a radical rehabilitation as a healthy pastime thanks to new innovative Exergames. In a recent article “Exergames – A Digital Drive For Healthy Living,” solid research by Dr. Alasdair  G. Thin, Lecturer in Human Physiology at Heriot-Watt University prompted an insightful interview.

Thin’s White Paper entitled “Sports Wellness and Exergaming: Gaming4Life” has been published by WHI.

His report says: “Replacing the sedentary component of video game play with physical exertion while maintaining the game play elements is a very attractive proposition.”

It adds: “Exergaming and Sport Wellness in general have the potential to transform exercise that is tedious and discomforting into a form that is appealing.”  At HCD we understand how important it is to provide access, options and engagement for the least active and inactive among any target population.

Thin says that the preponderance of lifestyle factors underlying the major health problems facing the developed world today means that governments are by and large powerless to tackle these issues directly. They can only empower people to make the right lifestyle decisions. Again, this leads to the importance of Programming and destination or home options that are motivating in themsleves.

But Thin argues there has until very recently been a “gaping omission” in considering digital technology as a supportive environment for helping people to adopt a healthier lifestyle.

While improved technology to detect body movement coupled with improved game design will increase the level of calorie burn of Exergames evidence is emerging that they also deliver psychological and social benefits.

The White Paper was launched at a recent meeting of 60 of Scotland’s key individuals in the Wellness & Health and gaming industries in Scotland at the Centre for Excellence in Computer Games Education at Abertay University in Dundee. We congratulate Dr. Thin and look forward to more great stories coming from his work in the field of exergaming.

Follow

Get every new post delivered to your Inbox.